We are Renderby carefully check the quality of the 3D Models given by the clients to before we use it. More than 80% of the models fails in this process. This article will help you to understand the mistakes you should avoid while modeling.
π If you see the window there are two planes merging. That is why you see the noise on the glass.
π When I ungrouped it showed me glass and curtain was on the same level. Any object needs to be slightly away from the glass. I also see the glass looks plane. It works in Sketchup. But for 3Ds Max it needs to be extruded. Glasses need to have a thickness. Plane glasses wont generate accurate reflections and refractions in 3Ds Max.
π These groves has a void and no filing is inside. Can't control lighting in this situation.
π Modeling error at the top.
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π The Glass handrail bottom is not turning. The Handrail has less number of segments. So it wont have a round smooth finish.
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π The purple wall and the Green floor merges at a surface. In 3DsMax it will create a patch while rendering. The program wont understand which material to show since two different materials fight for the same area.
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π Same here. Two planes/materials clashing.
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π The walls look more than a meter in thickness. Not a good way if you are looking for a quality work.
πThe model doesn't have floor plates, roof & rear side walls.
I would rate the model as 2/10. We accept models only if it is 8/10
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